Redraw
Redraws a view at a fixed rate with RedrawAtFixedRate, without a state that triggers the render.
package main
import (
_ "embed"
"fmt"
"go.wdy.de/nago/application"
"go.wdy.de/nago/presentation/core"
"go.wdy.de/nago/presentation/ui"
"go.wdy.de/nago/web/vuejs"
"sync/atomic"
"time"
)
func main() {
application.Configure(func(cfg *application.Configurator) {
cfg.SetApplicationID("de.worldiety.tutorial")
cfg.Serve(vuejs.Dist())
var redrawCounter atomic.Uint64
cfg.RootView(".", func(wnd core.Window) core.View {
// this shows how to redraw views with a fixed rate, without using states to signal view invalidation
redrawCounter.Add(1)
return ui.RedrawAtFixedRate(wnd, time.Second, ui.Text(fmt.Sprintf("redraw: %v", redrawCounter.Load())))
})
}).Run()
}
View on GitHub ↗
· run it with go run go.wdy.de/nago/example/cmd/tutorial-24-redraw@latest